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C# OOPs Interview Questions and Answers

C# OOPs Interview Questions and Answers
May 30, 2023
21 minutes read

Are you preparing for a C# developer interview? Then you must familiarize yourself with the essential object-oriented programming (OOP) concepts, as they are an integral part of C# development and a crucial topic for interviewers.

In this article, we cover the most frequently asked OOPS interview questions in C# with detailed explanations and practical examples to help you gain an in-depth understanding and confidently ace your interview.

Whether you’re a newbie or an experienced developer, these OOP-related C# interview questions will help you master the essential concepts and tackle any tricky scenario put forth by interviewers.

What are the four main principles of Object-Oriented Programming (OOP) in C#?


The four main principles of Object-Oriented Programming (OOP) in C# are:

  • Encapsulation: This principle is about wrapping up the data (variables) and behavior (methods) that operate on that data within a single unit, called a class. By hiding the internal representation and allowing access only through public methods, this approach helps to reduce the complexity of the code and enhances its maintainability.
  • Inheritance: Inheritance is the concept of creating new classes (derived classes) by inheriting the properties and methods of existing classes (base classes). This promotes code reusability and allows for modifications and extensions to be made without changing the base class.
  • Polymorphism: Polymorphism allows a single method, property, or operator to be implemented in multiple ways, depending on the context in which it is called. This can be achieved through method overloading, method overriding, and interfaces.
  • Abstraction: Abstraction is the process of simplifying complex systems by breaking them down into smaller, more manageable components and hiding the implementation details. This is achieved through abstract classes and interfaces, allowing developers to focus on the essential features of the components rather than the details of their implementation.

How do you create a class in C#? Provide a simple example of a class definition.


To create a class in C#, you use the class keyword followed by the name of the class. The class body is enclosed in curly braces ({}), and it can contain fields, properties, methods, and other members.

Here’s a simple example of a class definition:

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What is the difference between an object and a class in C#?


In C#, classes are templates that define the blueprint for creating objects. A class defines the structure, properties, and methods that an object will have. The class itself doesn’t represent any actual object in the real world; it only describes what an object will look like and how it will behave.

An object in C# is an instance of a class. Objects are created based on the class definition, and each object can have its own unique data and behavior as defined by the class. An object is a concrete representation of a real-world entity that is based on the blueprint provided by the class.

Explain the concept of inheritance in C# with an example.


Inheritance is a fundamental OOP concept that allows you to create a new class (derived class) that inherits the properties and methods of an existing class (base class). This promotes code reusability and allows you to make changes and extensions to a derived class without affecting the base class.

In C#, to create a derived class that inherits from a base class, you use the colon : symbol like this: DerivedClass : BaseClass.

Here’s an example to illustrate the concept of inheritance in C#:

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In the example, the Dog class is derived from the Animal class and inherits the Name property and the Eat() method. The Dog class can also have its own additional methods, like Bark() in this case.

What is abstraction in C# and why is it important?


Abstraction is the process of simplifying complex systems by breaking them down into smaller, more manageable components and hiding the implementation details. In C#, abstraction can be achieved through abstract classes and interfaces.

Abstract classes are classes that cannot be instantiated, and they can contain both abstract and non-abstract methods. Abstract methods don’t have a body and must be overridden in derived classes. By defining an abstract class with methods that must be implemented by its subclasses, you can create a blueprint for a certain type of functionality without providing any implementation details.

Interfaces, on the other hand, are a contract that specifies a set of methods and properties that must be implemented by any class that implements the interface. Multiple interfaces can be implemented by a single class, thus providing a way to achieve multiple inheritance.

Abstraction is important in software development because it helps to:

  • Reduce complexity by hiding unnecessary implementation details from the users of a class or an interface.
  • Promote better code organization by breaking down complex systems into smaller, more focused components.
  • Enhance flexibility and extensibility, as interfaces and abstract classes allow you to add new features or modify existing ones without affecting other parts of the system.
  • Improve code reusability through inheritance and interface implementation.

Now that we’ve explored the fundamentals of object-oriented programming in C#, let’s proceed to more advanced topics. These next questions will guide you through the intricacies of inheritance, polymorphism, and interfaces, offering real-world examples and relevant answers for experienced developers.

Make sure to pay close attention, as these concepts play a significant role in building robust, maintainable, and scalable applications.

Can you provide a real-world example of polymorphism in C#?


Polymorphism is an OOP concept that allows a single method, property, or operator to be implemented in multiple ways, depending on the context in which it is called. Polymorphism can be achieved in C# through method overloading, method overriding, and interfaces.

Here’s a real-world example of polymorphism using C#:

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In this example, we have a base class Shape with a virtual method GetArea(). The Circle and Rectangle classes inherit from Shape and override the GetArea() method to provide their own implementation for calculating the area. When calling the GetArea() method on a Shape reference, the appropriate implementation is called based on the actual object type, demonstrating polymorphism.

What is the purpose of an interface in C# and how is it different from a class?


An interface in C# is a contract that defines a set of members, such as methods, properties, indexers, and events, which must be implemented by any class or struct that implements the interface. The purpose of an interface is to:

  • Specify a set of functionalities that all implementing classes must provide, ensuring consistent behavior and a defined structure.
  • Enable multiple inheritance for classes, as it allows a class to inherit functionalities from multiple interfaces.
  • Provide a flexible and extensible way to define common behavior across classes, without specifying the actual implementation.

An interface is different from a class in several ways:

  • You cannot create instances of an interface, but you can create instances of a class.
  • Interfaces do not have constructors, fields, or any implementation details – they only contain declarations, whereas classes can have constructors, fields, and implementations.
  • A class can inherit from only one base class, but it can implement multiple interfaces.
  • An interface cannot have access modifiers like public, private, or protected, as interface members are always implicitly public.

How can you achieve data encapsulation in C#? Explain with a code example.


Data encapsulation is the concept of restricting direct access to an object’s data by using private fields and providing public methods or properties to access and manipulate that data.

Here’s a code example demonstrating data encapsulation in C#:

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In this example, the Employee class uses private fields _name and _salary to store data and public properties Name and Salary to provide access to these fields. The Salary property also validates the data to ensure it is non-negative before setting the _salary field, further illustrating data encapsulation.

What are the differences between abstract classes and interfaces in C#?


Abstract classes and interfaces are both mechanisms for abstraction and code reusability in C#. However, they have some significant differences:

  • Instantiation: Abstract classes cannot be instantiated, but their derived classes can be instantiated if they provide implementations for all abstract members. Interfaces cannot be instantiated at all.
  • Members: Abstract classes can have fields, properties, and methods (both abstract and non-abstract), whereas interfaces only support properties, methods, indexers, and events (all of which must be implicitly public and have no implementation details).
  • Inheritance: A class can inherit from only one abstract class, but it can implement multiple interfaces.
  • Constructors: Abstract classes can have constructors, which can be called by derived classes when they are instantiated, while interfaces cannot have constructors.
  • Access Modifiers: Abstract classes support specifying access modifiers such as public, private, protected, and internal for their members. However, interface members are always implicitly public, and no access modifiers are allowed.

How does method overloading differ from method overriding in C#?


Method overloading and method overriding are both techniques used in C# OOP to provide different implementations for methods, but they serve different purposes and have different rules:

Method Overloading:

  • Involves multiple methods in the same class having the same name but different parameters (different number of parameters or different types or sequence of parameters).
  • Occurs within the same class.
  • Achieves compile-time polymorphism.


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Method Overriding:

  • Involves a derived class providing a new implementation (override) for a method that is already defined in the base class.
  • Requires the base class method to be marked with the virtual, abstract, or override keyword, and the derived class method should use the override keyword.
  • Achieves runtime polymorphism.


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Great! With a solid grasp of the fundamental and advanced OOP concepts, it’s time to dive into practical aspects of C# programming in subsequent questions.

From constructors and data encapsulation to exception handling, get ready to tackle some of the most common real-life scenarios faced by C# developers.

Study these examples thoroughly, as they will provide invaluable insights into how to work efficiently with the C# language in an object-oriented manner.

Explain the concept of constructors in C# and their types.


Constructors are special methods in a class that are called when an object of that class is created. The primary purpose of constructors is to initialize the object’s state (i.e., its fields and properties) with default or specified values during object creation. Constructors have the same name as the class and don’t have a return type.

There are two types of constructors in C#:

  • Default constructor: This constructor doesn’t take any parameters and is automatically provided by the C# compiler if you don’t define any constructor in your class. The default constructor initializes the object’s fields to their default values (e.g., null for reference types, 0 for numeric types). Example:

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  • Parameterized constructor: This constructor takes one or more parameters, which are used to initialize the object’s fields with specific values during the object’s creation. You can define multiple parameterized constructors with different parameter lists using method overloading. Example:

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What is a static class in C# and when should you use one


A static class in C# is a class that cannot be instantiated, i.e., you cannot create objects of a static class. A static class can only have static members (fields, properties, methods, events, etc.), and these members can be accessed directly through the class name without creating an object.

You should use a static class when:

  • You have a set of related functionalities that do not need to store any instance-specific state.
  • You want to make it clear to other developers that your class is intended to be used without creating objects.
  • You want to have utility functions, constants, or extension methods that can be accessed globally in your application.


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How do you implement exception handling in C#? Provide an example using try-catch blocks.


Exception handling in C# is the process of detecting, handling, and recovering from unexpected situations, such as runtime errors, during the execution of your program. C# provides several constructs for exception handling, such as try, catch, finally, and throw.

Here’s an example using try-catch blocks for exception handling in C#:

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In this example, we have a Divide method that performs division. We use a try block to enclose the code that might throw an exception. If any exception occurs during the execution of the code within the try block, it is caught by an appropriate catch block. We have two catch blocks – one to handle DivideByZeroException specifically and another to handle any other exceptions in a general manner.

Explain the difference between value types and reference types in C#.


In C#, variables can be categorized into two types: value types and reference types. The main differences between them include:

  • Memory allocation: Value types are stored on the stack, whereas reference types are stored on the heap.
  • Assignment: When you assign a value type variable to another value type variable, a copy of the value is created, whereas when you assign a reference type variable to another reference type variable, only the reference (or address) to the object is copied, not the object itself.
  • Default value: The default value for value types is based on their data type (e.g., 0 for int, false for bool), whereas the default value for reference types is null.
  • Inheritance: Value types implicitly inherit from System.ValueType and cannot inherit from any other class, while reference types can inherit from any class, interface, or abstract class except System.ValueType and System.Enum.

Examples of value types include built-in simple types (e.g., int, float, bool), custom struct types, and enum types. Examples of reference types include custom class types, arrays, delegates, and interfaces.

What are properties in C# and why are they important?


Properties in C# are constructs that provide a way to access and manipulate private fields within a class using getter and setter methods. They allow you to control the access and modification of an object’s attributes, providing a layer of encapsulation.

Properties are important because they:

  • Improve data encapsulation by controlling access to the object’s fields, protecting the internal state of the object from unwanted modifications.
  • Enhance code reusability and maintainability, as properties allow for the implementation of validation logic or other procedures without direct access to the object’s fields.
  • Enable developers to implement complex functionality with a simple and easy-to-read syntax, thus improving code readability.
  • Support computed properties, where the value is not directly backed by a field, but is calculated or derived from other properties or fields inside the class.

Here’s a simple example of a property in C#:

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In this example, the Employee class uses private fields to store the first and last names of the employee, and exposes both simple properties (FirstName, LastName) with getter and setter methods, and a computed property (FullName) with a getter method only.

We’re almost at the end, and by now, you’ve become quite the C# OOP expert! However, don’t lose focus just yet, as we have more interesting topics ahead.

The final set of questions will cover essential keywords and design patterns, giving you a comprehensive view of the C# OOP landscape.

Remember, interviewers may throw you some curveballs, so it’s essential to feel confident with these final concepts and demonstrate your expertise during the interview.

What is the purpose of the ‘this’ keyword in C#?


The this keyword in C# is a reference to the current instance of the class and is used within instance methods, properties, or constructors. It can be used for various purposes:

  • Accessing instance members: By using this, you can access instance fields, properties, methods, and events within the class.
  • Disambiguating between instance members and method parameters: When a method parameter or a local variable has the same name as an instance member (field or property), you can use this to explicitly refer to the instance member and resolve the naming conflict.
  • Chaining constructors: The this keyword can be used to invoke another constructor within the same class, allowing you to reuse constructor logic and reduce code duplication.

Here’s an example that demonstrates the various uses of the this keyword in C#:

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How can you apply the concept of aggregation in C# using objects?


Aggregation is an OOP concept where an object (called the parent or container) contains references to other objects (called children or parts). The parent object doesn’t directly own the children objects, but it may manage their life cycles, and the children objects can survive independently of the parent object. Aggregation is a way to create complex objects by combining simpler objects to model real-world relationships.

Here’s an example of applying the concept of aggregation in C#:

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In this example, the Library class represents a collection of Book objects, and each Book object has a reference to an Author object. Both relationships represent aggregation.

Explain the difference between early binding and late binding in C#.


Early binding and late binding are two ways of binding method calls to their implementations in C#:

  • Early binding: In this approach, the method call is resolved and bound to the corresponding method implementation at compile-time. Early binding is the default behavior in C#, providing better performance and allowing the compiler to catch errors early. Method overloading and method overriding are examples of early binding.
  • Late binding: In this approach, the method call is resolved and bound to the corresponding method implementation at runtime. Late binding is achieved through reflection or dynamic types in C#. It allows for greater flexibility in the code, but it also introduces some performance overhead and has the potential for runtime errors, as type-checking and error-checking are deferred until runtime.

Here’s an example of late binding in C# using reflection:

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In this example, the Greeter class has a Greet() method, and we use late binding to create an instance of the Greeter class, find the Greet method, and invoke it, all at runtime using reflection.

How do you implement a Singleton pattern in C#? Provide an example.


The Singleton pattern is a design pattern that restricts the instantiation of a class to a single object, ensuring that only one instance of the class can exist throughout the application.

Here’s an example of implementing the Singleton pattern in C#:

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In this implementation, we declare a private static field (_instance) to store the single instance of the class, make the constructor private to prevent direct instantiation, and provide a public static property (Instance) to access the single instance of the class, initializing it lazily when it’s first accessed.

What are extension methods in C# and how do you create one?


Extension methods are a feature in C# that allows you to “extend” an existing data type by adding new methods, without modifying the original type or creating a derived type. Extension methods are static methods defined in static classes, and they can be called as if they were instance methods on the extended type.

To create an extension method:

  • Define a static class to hold the extension method.
  • Create a static method with the same signature as the method you want to add to the extended type.
  • Add the this keyword before the first parameter of the method, specifying the type you want to extend.

Here’s an example of creating an extension method in C#:

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In this example, we define an extension method Reverse() for the string type. The extension method reverses the input string and returns a new string with the characters reversed. The Reverse() method can be called as if it were an instance method of the string class, as shown in the usage example.

And that’s a wrap! These top-notch OOPS interview questions in C# covered a wide range of topics, from fundamentals to advanced concepts, and practical programming examples. Armed with this knowledge, you’re now well-prepared to face even the most challenging C# developer interviews and prove your OOP prowess.

Make sure to review these questions and examples thoroughly, refine your understanding, and practice your coding skills. Your success in the interview room depends not only on your theoretical knowledge but also on your ability to apply these concepts in a practical context.

Good luck, and may this invaluable resource be the key to landing your dream job in C# development!

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